Sound Design

A short video showing some of our sound design work in various mediums and projects. In most examples the sound design was not only designed by  Nerdtracks but also implemented using audio middleware (FMOD/Wwise). 

Gathering Sky (a game we worked on in 2016) won a Game Audio Network Guild award for Best Indie Game Audio and Best Sound Design in  a Mobile Game (beating Hearthstone!)

Our sound design has won awards and we've designed audio for not only games but for narrative VR experiences, advertisements, hardware, AR experiences, and for specific platforms on mobile, VR/MR, console and PC.

A nice capture of the room cracking scene in Stranger Things VR featuring the use of ambisonics and spatial audio (not my video but the kid got a good capture!)
The Unboxed Therapy guy LOVES our unlock sound on the Razer Game Phone!